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Safer)Sephiroth
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Sat 06 Mar 2010, 09:47
aight me and ninja we're thinking. about some BF ideas. he had the idea that you could call in a tank maybe thats air droped and you could control it for a little bit, and my idea was maybe you could call in paratroopers? each has a limited time of course.
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Sun 07 Mar 2010, 01:36
s3r I'm not sure if this was ever actually considered but I know I brought it up a long time ago... perhaps make leadership for ranks after captain have slightly elevated bonus's, after all... the experiance would make the men more apt to performing better with a Major on the field than with just a Captain. BUT the Major would still recieve the boost from having a Captain with him in combat so the higher ranking officer gaining a captain's lvl boost still makes sence (for an example)
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Sun 07 Mar 2010, 03:58
The thought of players able to go into a tank sounds cool...
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aipalm
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Wed 17 Mar 2010, 00:23
Something to fix: Noticed when i respawned as a mini-roflman that he doesnt get affected by the officer aura when in the radius.


And one idea is to give the mini-roflmen some other names than "rifleman". Maybe "soon to be dead random soldier". or some other funny joke.One guy i played with didnt find any black ppl he could run with to feel safer, maybe make the minis have that in their name. (since they almost always die first in Zombie-movies) (no racism, just making fun of movies)
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Wed 17 Mar 2010, 17:05
aipalm wrote:Something to fix: Noticed when i respawned as a mini-roflman that he doesnt get affected by the officer aura when in the radius.


And one idea is to give the mini-roflmen some other names than "rifleman". Maybe "soon to be dead random soldier". or some other funny joke.
kukukuku if you kneew ... Very Happy

....................
Anime is a prime example of why two nukes just weren't enough
Way to go, America!
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Wed 17 Mar 2010, 19:45
lol "The Black Guy" and of course there are all the name joke "Pvt.Parts"

....................

the_underhand: I went to a beauty contest
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the_underhand: miss bikini
the_underhand: and won
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on Mon 22 Mar 2010, 03:38
Hi. I was sort of thinking of this. Why not, when the person reached at least Brigadier General (BG), he will be able to summon certain vehicles (with limited time if possible). This way, more people will try and aim for any general class. So, they will not only have to rely on getting to General (Gen) for supply drop. Wont this make the game more fun, assuming the zeds get much stronger of course.
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Mon 22 Mar 2010, 19:51
No free controlable vehicles for the players. I'd either have to gimp the vehicles beyond oblivion or they'd just be too much of a power factor.

My initial plans foresaw a panzer mission, but that's on hiatus. Probably for ever.

....................
Anime is a prime example of why two nukes just weren't enough
Way to go, America!
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Mon 22 Mar 2010, 22:05
Change the opening >_> Landing Site in sight annoys me >_> Something Like drop Zone in sight or T-minus 10 till drop off Repetitiveness is unbecoming.

Also maybe do something like a building infiltration where while in the building it forces the camera in close so reaction time would have to be a factor. Close quarter combat skills would have to be high to get out alive, Things like flares wouldn't be able to be used inside the building. (I have no clue what is and isn't possible in the coding.) I'ld like to see some gargs totally rape a chopper and have it crash. And one thing that i think would raise the difficulty of the game is add more ranged enemies in the mix. You get the spitting plates and that one hydra every few seconds but other then that? (I haven't played Hell so don't know what i'm missing.) new weapon for close quarters combat *CHAINSAW* When used turns your troop into a melee fighter *Might require gas* Ohhh a Gas station in the town Have that shopper crash into that and have a nice big explosion. At the end of the game capturing a "Living" *If you can call it that" Zombie for government testing and getting it extracted would be nice. Course it would have to be a special Zombie that mutated beyond what the samples could provide.


Ok i'm rambling those are just thoughts from a newbie. Throw it all away or come to me for story and plots I'm a great writer *Just suck as spelling.*
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Tue 23 Mar 2010, 08:43
You mean "At spelling?" Razz Melee combat would always be kewl, Pretty srue it can't happen though. also if you get pounced you should be able to whip out your knife and gut that damn hunter

....................

the_underhand: I went to a beauty contest
the_underhand: bikini 2009
the_underhand: miss bikini
the_underhand: and won
[Bnet 3:13 pm 10/9/2009]
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Wed 24 Mar 2010, 00:03
I did like the idea of gargs raping a helicopter. Perhaps the intro should be two helicopters flying in, one get f'ing swamped by gargs, blows (taking the gargs with it) and the other lands in the heli pad and the soldiers (us) come out of it

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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Wed 24 Mar 2010, 01:41
Gimli.SoG wrote:I did like the idea of gargs raping a helicopter. Perhaps the intro should be two helicopters flying in, one get f'ing swamped by gargs, blows (taking the gargs with it) and the other lands in the heli pad and the soldiers (us) come out of it
LOL or both helis crash... and you choose what soldiers the NPCs focus on saving with the selection screen... you see them coming out of the wreckage ^_^

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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Wed 24 Mar 2010, 03:10
Mishotaki wrote:
Gimli.SoG wrote:I did like the idea of gargs raping a helicopter. Perhaps the intro should be two helicopters flying in, one get f'ing swamped by gargs, blows (taking the gargs with it) and the other lands in the heli pad and the soldiers (us) come out of it
LOL or both helis crash... and you choose what soldiers the NPCs focus on saving with the selection screen... you see them coming out of the wreckage ^_^
Or you dive out of the helicopter (after choosing your guy) onto the back of a garg and you stab him on the top of the head with your combat knife and guide his dead carcass down on top of a hunter and a shambler, killing both instantly while you jump off at the last second, firing your pistol at a near by hydra, scoring a one hit KO head shot.

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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Wed 24 Mar 2010, 15:34
Oh, that's damn hot.

....................
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Way to go, America!
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Thu 25 Mar 2010, 13:41
I like gimli's idea, sounds brutal
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Thu 25 Mar 2010, 16:18
Oh, heres one if you are looking to add another mission. If anyone here has played F.E.A.R. 1 or 2 im going to base this off them. Let's say for one of the missions general thorn is losing contact because theres a energy disturbance coming from a location on the map (a ping) and you guys go to check it out. the cutscene will be you arriving at the scene and you find this crazy psychic girl (based off fear) or maybe a artifact (then you discover theres more artifacts like this and you have to take them all out) so during the whole mission shit is freaking out and ghosts are spawning (transparent zombies, that maybe you fight, or maybe you dont but they keep you on your toes cuz they move faster and pop up) as well as the normal zombies. If its the artifacts maybe after you destroy them all a big zombie spawns thats like really freak looking (like a fucked up fatty) or if its the girl after surviving for a bit maybe she comes after you and she'd be like a witch from L4D2 really strong and fast, like a cerb but maybe stronger hitting but faster and weaker hp. idk, alot to think about but maybe it'd work just saying
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Fri 26 Mar 2010, 15:30
Quick n easy idea, add a bayonet attachment for your rifle which adds like 50-100 dmg for your combat knife. (the idea is your using the bayonet instead) and ya ya "omg ur reloading when you use ur rifle???" well.. yes... but are you not also reloading when you stab them with your knife? trust me both are equally impossible lol

And now that I look at my profile picture... if you were to reload (going on pure impossibilities here don't assume you can do this lol) if you stick someone with your bayonet you could essentially fire directly into (just slightly above) the wound you just created I think if you find the bayonet it should add like a .2 second mini-stun each time you hit considering they can't reach you anymore lol so it kinda knocks them back in the form of a mini-stun Very Happy lol

and wow I just realized I've been with you guys for over a year now Very Happy lol
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Wed 12 May 2010, 15:55
hmm how about a recrutin tent :p you know when they drop off white they coud drop somethng like a place to call some help ... not much 1-2 riflemen and 1 medic .... and we could call the riflemen trainees and just lower thir dmg and armor some and the medic just aprentice medic and same lower health lower armor and heals a liitle less.... also something like jeeps or cars that we could fire from Razz or something like a transport ship..... damn i got lots of ideas but i dont think mos work ..... and how a bout this and item that changes its form ... for example if a assault man picks it up it acts like a shotgun and if a sniper pickes it up its a sniper rifle (i dont mean form i mean amd and atack speed) Razz
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Mon 24 May 2010, 20:46
I think we should add a difficulty beyond that of Hell, and call it "Safer Mode" <--- is trademarked//copyrighted
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Wed 26 May 2010, 19:31
hmm safer mode Neutral sound like a dificulty lower than normal than beyond hell Razz we got normal nightmare and helpp we should get something like imposible or infernal Razz and make it 2 times harder than hell hahaha and about ure idea something like normal a liitle easier and make all units available on ite .... something like noob dificulty Razz haha
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Fri 28 May 2010, 13:26
add a -clear command to clear those message
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Mon 05 Jul 2010, 00:50
firebat
can you add integrate Fuel Cell cuz its westing to many inventory slots

and for other classes with their apa/uran/etc

and i hope crit ability fixed on map(crits ability does not stack when 2 or more work). i recommend use ability from hero goblin

*p.s. sry for my english cuz i dont speack on it
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Mon 05 Jul 2010, 15:38
The crits work as intended.
Their damage doesn't stack, but their chances do.

So if you have 2 crits with 50% chance each, then you have 75% chance of critting in total.

....................
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Way to go, America!
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Mon 05 Jul 2010, 15:47
actually with 2 crits of 50% each you have a 25% chance of not critting (lol!)

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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

on Thu 08 Jul 2010, 22:55
can you provide heroes use food with full hp?
p.s. im bored to take damage to eat food...
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Re: (10/2009 - 09/2010 ) General Discussions [Closed]

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